ποΈRyseInventory
Here you will find all the methods that are in the RyseInventory class.
If you have built a RyseInventory via RyseInventory.Builder, you must also open the inventory to the player. Sounds logical, doesn't it? There are also other methods that are interesting.
deserialize
Used to get a RyseInventory from a Map<String, Object>.
serialize
Serializes the RyseInventory to a Map<String, Object>.
newInstance
Creates a new RyseInventory object where all data will be transferred.
getLoreAnimation
Determines a Lore animation based on the ID.
getNameAnimation
Determines a Name animation based on the ID.
getTitleAnimation
Determines a Title animation based on the ID.
getMaterialAnimator
Determines a Material animation based on the ID.
updatePeriod
Allows to adjust the interval of the scheduler even later.
updateDelay
Allows to adjust the delay of the scheduler even later.
close
Closes the inventory for the player.
getOpenedPlayers
Returns you a List with all UUID's of the players who have the inventory open.
closeAll
Closes the inventory for everyone who has the inventory open.
openAll
Opens the inventory for all players who are on the server.
open
Opens the inventory for a selected player.
getEvent
Returns the event you defined via .listener.
updateTitle
Allows to update the title from the inventory,
size
Calculates the current size of the inventory.
Last updated